Ain't Too Proud to Beg: In Civ V leaders that are losing a war tend to offer peace agreements in exchange for every city but their capital, all their resources for 30 turns, all their income for 30 turns, their entire treasury, and their wives and daughters as your concubines (well, OK, not that last one).Acceptable Breaks From Reality: Many, as a game which truly approximated all the headaches of running an Empire would only be interesting to professors and megalomaniacs.The game gives the year in AD and BC, even if Christianity is never developed. Tropes used in Civilization (video game) include: The latest entry in the franchise, Civilization VI was released on October 2016.
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The series has in recent years spawned a spinoff, Sid Meier's Civilization: Beyond Earth, a Spiritual Successor to Sid Meier's Alpha Centauri but with a more optimistic premise. "Baba Yetu", the menu music from Civilization IV became the first song from a video game to ever win a Grammy Award, which hopefully will spur the Grammy Awards into including an award for "interactive fiction" music scores and songs. So much, a joke 'Civilization Anonymous' website was made. It is (in)famous for leading to gameplay sessions that extend well past the player's original self-imposed deadline. The game's open-ended play, and the multiple settings (involving world size, terrain, opposing civilizations, multiple victory scenarios, game play speed and difficulty) mean that every game can be different from the previous one. The world was viewed from a 3/4 perspective until IV let you zoom in/out and move the camera around, and took place on square-shaped tiles until V moved to hex. Later, three more conditions were added: get elected leader of the world by the United Nations, controlling a dominant chunk of the planet (which kind of obsoletes the "conquer everyone" goal, which is probably why it was removed again later), or create a culture so influential that it engulfs everyone else's.Īll aspects of the civilization are under the control of the player, including exploration, technological advancement, expansion, material production, culture, religion, military development and deployment, foreign negotiations, and trade. The first installments gave you two ways to win: conquering everyone, or sending a colony to Alpha Centauri.
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The general concept is that the player controls a civilization from the stone age through the present day into the space age. Many polls and lists of the best computer games ever developed have, at various times, listed several of the games in the series, often at #1. The game was originally inspired by a Board Games, and has since spawned two others. The original game was developed in 1991, and there have been four direct sequels ( all of which are sequentially improved refinements and updates on the basic concept), numerous expansion packs, and many spin-offs ( Sid Meier's Alpha Centauri, Colonization, Civilization: Call To Power), as well as the much simplified Civilization Revolution for home consoles, the Nintendo DS and iPhone, and Civ World for Facebook.
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Civilization is a popular 4X game developed by Sid Meier.